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Critter System ​

Adopt and care for critter companions. Each critter has its own personality, and whichever one you keep active boosts your daily rewards.

Overview ​

Critters belong to you rather than to a server, so your collection and your Critter Tickets follow you to every server that has Natsumi.

  • Five core critters you can buy all year, plus seasonal ones that only appear for part of it
  • Bought with Critter Tickets at the Critter Market, or won from a mystery box
  • Care activities that raise your critter's happiness and lifetime
  • Your active critter boosts the coins you get from /daily

The critters ​

CritterAvailableCostDaily coin boost
FrogginAll year750+18%
TikoAll year900+15%
MistralAll year1,000+22%
DozaAll year1,200+20%
BerriAll year1,500+25%
FuzzleAutumn (September to November)3,500+35%
WhimsySpring (March to May)5,000+40%
StarbitWinter (December to February)8,500+40%
ZaporaOctober only12,000+38%

Costs are in Critter Tickets. /critter info shows a critter's personality, cost and perk.

Getting critters ​

Critter Market ​

/critter market view lists the critters you can buy right now. Seasonal critters only show up there during their season, so a critter you miss comes back the next year.

/critter market buy item:Tiko

Mystery box ​

A mystery box costs 120 Critter Tickets and gives you a random core critter you do not own yet, which makes it a cheap way into your first critters. It never contains a seasonal critter, and once you own all five core critters there is nothing left for it to give.

/critter market buy item:mystery

Earning Critter Tickets ​

SourceCritter Tickets
/daily2 to 4, raised by your daily streak bonus up to double
/weekly15 to 25

Check your balance with /critter market tickets. See Economy for how the daily streak works.

Your active critter ​

/critter set picks your active critter and /critter active shows it. Care activities always apply to the active critter, and its perk adds its percentage on top of the base coins from every /daily claim.

Care and activities ​

Each critter has two stats, shown by /critter active and /critter info:

  • Happiness, from 0 to 100. A new critter starts at 50.
  • Lifetime, counted in hours. A new critter starts with 24.

Activities raise both, and the bigger ones need your critter to be happy enough first. Feeding and cozy time also use food, which you gather by exploring.

CommandNeedsGivesCooldown
/critter playNothing+10 to 20 happiness, +2 to 4 hours30 minutes
/critter restNothing+4 to 10 happiness, +3 to 5 hours30 minutes
/critter exercise40 happiness+8 to 18 happiness, +2 to 4 hours25 minutes
/critter explore30 happiness and 3 hours+8 to 15 happiness, +2 to 4 hours, 2 to 5 food35 minutes
/critter feed60 happiness and 1 food+3 to 6 hours1 hour
/critter cozy80 happiness and 2 food+15 to 25 happiness, +4 to 8 hours2 hours

Building up a new critter

Start with /critter play and /critter rest, which need nothing. Once happiness passes 30, explore to gather food, and from 60 you can feed it.

All Critter Commands ​

CommandDescription
/critter collectionView your critter collection
/critter activeView your currently active critter
/critter setSet your active critter companion
/critter infoGet detailed information about a specific critter
/critter playPlay with your critter to raise happiness and lifetime
/critter feedFeed your critter, which extends its lifetime
/critter cozyHave a cozy session with your critter
/critter exploreExplore and gather food with your critter
/critter restTake a peaceful rest with your critter
/critter exerciseGet some exercise together with your critter
/critter market viewView the critters available in the market
/critter market buyPurchase a critter or a mystery box
/critter market ticketsCheck your Critter Ticket balance

Documentation for Natsumi.